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The Game of Dood

5/23/2016

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For our final project, my partner, Maya and I created a board game called, The Game of Dood. We used the EK Statements (Essential Knowledge Statements):
1A: Change in the genetic makeup of a population over time is evolution.

more specifically 

1A.3: Evolutionary change is also driven by random processes.
&
3E.1: 
Individuals can act on information and communicate it to others.

Below are instructions on how to play our game, what the game looks like, and how it pertains to AP Biology.
Instructions:
  1. Pick an animal to play as and a game piece to use. Bears, Otters, Birds, or Koalas.
  2. Draw a traits from the stack of the animal you choose to learn what traits you have. (Traits include long fur/feathers, short claws, dark or light fur/feathers, etc.)
  3. Play rock paper scissors to decide who moves first.
  4. Use one electronic die to decide how far forward each player/team moves.
    1. Each player/team gets one turn each between the first player/team to go to the last player/team. Then it restarts. No do over rolls, trading, or take backs.
  5. Once a player/team has moved choose a color card from the stack that matches the color of the placed landed on. Either green or blue.
  6. Read the card and follow its directions.
  7. Continue on until one player/team reaches the red tiles. From there have another player/team, not on a red tile or whose turn it is not, start drawing cards from the red cards and reading them to the player/team on the red tile whose turn it is. Each player/team has 15 seconds to guess the vocabulary word that is described on the card drawn. If the question is answered right you get to stay on the red tile you have moved to. If you get it wrong you must move back two tiles. 
    1. ​The red cards no longer pertain to the animals a player/team has chosen to play as.
  8. Continue play until one player/team has reached the dood tile in the middle of the board.
*Note: The cards contain specific examples of the EK Statements. The Green deck holds statements from EK 1A and 1A.3 the blue deck holds examples of EK 3E.1. The deck of red cards are a mixture of all three statements and their main vocabulary. 

Rules: 
  • Once a card it drawn set it to the side of the stack. Then when all the cards for that stack are used reuse the card stack. 
  • Use ONLY one die.
  • No changing your traits card.
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Citations:
"Basic Facts about Sea Otters." Defenders of Wildlife. N.p., 19 Mar. 2012. Web. 23 May 2016.
Blake, Melissa. "E.K.1.A." Mrs. Blake at ECHS. Weebly, n.d. Web. 23 May 2016.
Blake, Melissa. "E.K. 3D-E." Mrs. Blake at ECHS. Weebly, n.d. Web. 23 May 2016.
"Bottlenecks and Founder Effects." Bottlenecks and Founder Effects. N.p., n.d. Web. 23 May 2016

"Koalas, Koala Pictures, Koala Facts - National Geographic." National Geographic. N.p., n.d. Web. 23 May 2016.
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